However, the weight is liable to set you back.Īll of this is even more fun if you factor in the weight of coins! (/s) In case you’re wondering, 50 coins (any kind) is 1 lbs. Anyone can wear any armor regardless of strength, so long as they’re proficient.
When using this variant rule, ignore the strength column on the armor table. The rules only seem to think that people will be able to carry up to the max capacity, implying that you can’t move at all if you exceed the limit. How it works once you go over your total carrying capacity, it’s unclear. Note: these penalties still happen while you’re under max capacity. Heavily Encumbered: 20 ft Speed Disadvantage on any ability checks, attack rolls, saving throws related to STR, DEX, or CON. Keep this in mind, especially when encountering the oh-so-fun (and optional) encumbrance rule. For instance:įor easier reference, here is a table to show you various sizes and their carrying capacity multipliers: SizeĬarrying capacity is not static-it will change when your strength does. As a result, always halve your carrying capacity. However, if you are a tiny creature, you can’t carry as much. For instance, if my character is huge and has a STR of 12, I would do the following computation: For creatures that are at least above medium size, double this capacity for each size above medium. Size can either increase or decrease your carrying capacity.